Sustainable City
Students investigate sustainability challenges before designing and presenting a model city with considered infrastructure, energy and community features.
In DevelopmentPremium STEAM Education Resource
A developing collection of interdisciplinary projects designed to engage learners in engineering, sustainability, technology, creativity and real-world problem-solving.
Indicative launch price
€99
Final contents and price to be confirmed
This page describes the proposed resource. Projects, formats, licensing arrangements and pricing may change before release. No payment is being accepted at this stage.
Project-pack overview
The Complete STEAM Project Pack is being developed to help teachers deliver practical interdisciplinary learning through meaningful design and engineering challenges.
Students will investigate authentic problems, generate ideas, plan solutions, develop prototypes and evaluate performance using evidence from testing.
The proposed resources will connect scientific understanding, mathematics, technology, design, creativity and teamwork while remaining adaptable to different school contexts.
Proposed project collection
The final selection and scope of projects will be confirmed before launch.
Students investigate sustainability challenges before designing and presenting a model city with considered infrastructure, energy and community features.
Learners design, build and evaluate a model vehicle while exploring forces, motion, materials, mechanisms and iterative improvement.
Students investigate structures and loads before developing, testing and evaluating a model bridge against agreed success criteria.
Learners investigate flight, pressure, stability and aerodynamics before designing and evaluating a water-rocket solution.
Students explore sensors, control, automation and computational thinking through proposed practical robotics challenges.
Structured programming activities support logical thinking, algorithm development, debugging and practical digital solutions.
Project process
The proposed projects will guide learners through a structured process while allowing room for creativity, iteration and independent decision-making.
01
Understand the challenge, explore relevant knowledge and identify user needs, requirements and constraints.
02
Generate possibilities, compare options and communicate a justified design proposal.
03
Plan production, use tools and technologies safely, and construct a physical or digital solution.
04
Test performance, analyse evidence, identify improvements and evaluate the final outcome.
Proposed package contents
Proposed project overviews, learning sequences, preparation guidance, safety considerations and implementation notes.
Structured investigation, design, planning, testing, evaluation and reflection activities for each proposed project.
Suggested success criteria, checkpoints, reflection prompts, assessment guidance and project-evaluation frameworks.
Planning sheets, research organisers, idea-development templates, testing tables and evaluation tools.
Proposed introductory slides, challenge briefs, discussion prompts and materials supporting project delivery.
Optional differentiation, technical-development and enrichment tasks for learners requiring additional challenge.
Intended learning outcomes
The proposed outcomes combine practical capability, academic understanding, creativity, collaboration and evaluation.
Apply an engineering-design process to authentic challenges.
Investigate user needs, technical requirements and project constraints.
Generate, communicate and justify creative design ideas.
Select appropriate materials, tools, processes and technologies.
Build and test physical or digital prototypes safely.
Collect and interpret evidence from practical testing.
Evaluate solutions against agreed success criteria.
Develop teamwork, communication and project-management skills.
Curriculum connections
Proposed licensing
Final licence permissions and prices will be confirmed before launch.
Proposed access for one named educator to use the project resources within their own classes.
Register InterestProposed access for teachers working within one department or curriculum team.
Register InterestProposed access for wider implementation within an eligible school organisation.
Register InterestOptional project adaptation, staff development and implementation support for schools.
Register InterestFrequently asked questions
Not yet. The complete pack is currently in development. You can view the existing free sample and register your interest in the proposed premium resource.
No. €99 is an indicative launch price for the proposed individual resource. Final contents, licensing, price, taxes and delivery arrangements will be confirmed before launch.
The proposed projects are principally designed for learners approximately aged 10–16 across Years 6–11. Teachers will be able to adapt activities to their students and curriculum context.
Requirements will vary by project. The final teacher guidance is planned to identify suggested materials, tools, preparation, alternatives and relevant safety considerations.
Yes. The proposed pack is intended to be internationally relevant and adaptable across different K–12 curriculum contexts.
Editable formats are planned for appropriate teacher and student materials. Exact file formats and licensing permissions will be confirmed before launch.
No. These are independently developed NT Education Solutions resources. They are not endorsed by or affiliated with an examination board or curriculum organisation.
Complete STEAM Project Pack
Receive information about development progress, proposed projects, licensing and availability when the resource is ready.
This independently developed NT Education Solutions resource is not endorsed by, affiliated with or an official publication of any examination board or curriculum organisation.